Return to Mercay Island Once we're at Harbor, head back up through the same path as before to the Temple of the Ocean King. Basement 1 The strategy for this floor is the same as it was for your last visit here, except that there are now red to deal with, who will close in on faster than the blue ones when they spot you. Kill the ghost that came after you and collect 30 seconds. Use a Bomb to blow them up, then move left to press the floor button, opening up the same door as before to get the small key. Basement 8: Carry the round crystal with you to the northeastern section of this floor, then duck into the Safe Zone that's in the upper right corner. Salvatore explains how to play the game.
With the yellow portal we can now skip past the first six floors and go straight to the Sacred Crest Chamber, though the time we took to get to the chamber the last time we were there will be deducted from the total amount of time we have in the hourglass. If you are missing some sand please refer to the. ~ Floor B6 ~ Once you arrive at this floor, wait until the Phantom Eye at the northeast corner comes near and smack it with the Boomerang. The one on the left should be close by the safe zone. The best way to handle this is to get the red pot in that section and break it near the doorway between that section and the center area so you can have a hiding spot from both Phantoms when you're carrying the Force Gem. Quickly run over to the geyser and use it to float up to the higher platform. This new danger is the , a few of which will appear on this floor.
You can pull out your shovel and dig up the soft soil spot to create a geyser. Maybe but I doubt it. Close the ds, get the salvage crane from that guy you got the canon from, salvage the sun key from the ocean. Ocean King Floor 1F Starting Time in the Hourglass: 25:00 Ending Time in the Hourglass: 24:59 Link starts this room with a full 25:00 minutes of sand in the hourglass. They will travel through walls and sneak up on Link to drain 15 seconds from the hourglass. We are not going to collect the 100 rupees from killing both Phantoms. At this point you can exit the cave and make your way back to the Temple of the Ocean King.
Once all the Force Gems are on the pedestals, the door will open to Basement 13. Go to the island where you got the shovel. It is also a good idea to begin the temple with both Bombchu upgrades so Link can carry a total of 30 bombchus. Wear something under your skirt ie: tights, and dare I say it, bloomers. This should bring your current time total at roughly 24:50 or so. At any point kill the ghost and collect 30 seconds. Draw that on the door, and it should show you a more precise version of the hourglass shape you drew.
Toss your boomerang at the pot while sprinting back to the right and the sand will trail behind you. Should have used 1 second. Whatever he offers to pay for a particular item, it will remain that price for the duration of the game. Then run back and bring over the square crystal. Draw a 3 on the third and 4 on the fourth. We'll be going through as before, but at least two of them will not be as difficult now. Kill the red phantom and pick up the jewel, throw it in a slot but beware the ghost.
~ Floor 1F ~ There is nothing new on floor 1F, so run over to the staircase and head down to floor B1. This will cause the spikes on the right side of the room to lower. After snagging the second Force Gem, return to the southeast corner. Up until this point, we have collected nine Treasure Maps, but only eight of them are accessible at the moment. Step on the nearby floor switch to deactivate the gust jar found here as well, giving you quick access to the safe zone.
Carry the square crystal to the top-left corner of the room. Additionally, while standing next to the crystal switch, if you trace a pathway northward with your Boomerang, you can hit a yellow pot for an extra 30 seconds. Basement 7: A blue Phantom is guarding a switch orb on the right where you reenter this floor, and a red Phantom continually moves around from north to south and back. Go to a floor button that's near the left or right side of the red door to shut off the gust-blower, then quickly duck into the Safe Zone and touch the door. Sprint over to the chest at the north side of the room and open it to get a force gem. Basement 8: Watch the movement of the Phantom around the southwestern section of this floor and you'll notice that it goes across an invisible bridge to the southeastern section.
At the beginning of the game, there was a door you needed to open to obtain your first sword. You will need one bombchu, and one arrow to fulfill this walkthrough. Sunken Chest Quadrant Location Reward 1 — Southwest Quadrant — Southwest of Molida Island Ship part 2 — Southwest Quadrant — Northeast of Mercay Island Sand of Hours 1 minute 3 — Southwest Quadrant — Southwest of Isle of Gust Ship part 5 — Southwest Quadrant — North of Molida Island Ship part 6 — Northwest Quadrant — West of Bannan Island Treasure 7 — Northwest Quadrant — East of Isle of Gust Ship part 8 — Southwest Quadrant — Southeast of Mercay Island Ship part 9 — Southwest Quadrant — West of Cannon Island Sand of Hours 1 minute Your rewards include 5 ship parts, a treasure, and 2 additional minutes of sand for your hourglass. They also stick close by you, and if you get two of these things on you, they'll slow you up, requiring you to do a quick rub to break free. Maneuver around the Phantom and run over to collect the small key.
Then, as you're watching the in this section walk around, direct a to go through a small hole in the wall to hit the switch orb. Open the door and head down to the next floor. So if you rented the game back then and didn't have the original case, you would had to have went through each frequency one by one until you found it. The give-away is a nuisance but nobody comes to help it. Wait for the spikes if necessary, continue south then west. You must get almost all of them and you have to get them at the proper time. You can break the jar to create a safe zone.